![]() It was a fucking awesome taste of what it could be like. Downside was no physics, like if you were to bail out of a car and hit oncoming traffic. ![]() Now, these weren't actual ragolls running natively INSIDE GTA SA, but they were actual simulated animations that I injected, and randomized so it wouldn't be the same over and over again. ![]() I did some rough recreations in Endorphins, like simulations for being shot, carjacking/vehicle collisions, melee - and was actually able to import those ragdoll animations INTO San Andreas and replace the existing animations, such as the iconic GTA "starfish" death pose. I used the program Endorphins at the time, which was a free ragdoll phsyics program by the company Natural Motion who also ended up creating Euphoria that was used in GTA: IV, Max Payne 3, etc. Random sidenote I remember playing GTA: SA, only this time it was on PC as I played it on PS2/Xbox when it first came out. ![]() The mod is unique in that when walkthrough the game, you must always remember that a character can die from 3 things: from time (which is calculated in minutes), from a few bullets and from. This is actually the only change I'd LOVE to see but am not expecting at all. Hard Mod GTA San Andreas by Glaynder This mod gives a challenge to players who know the game well and to newcomers who are just getting to know the game. ![]()
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